
| Tool | How you get it | Used for |
|---|---|---|
| Lockpick | Black Market (research, then buy) | Silent doors and containers; any car trunk, cop cars included |
| Keys | Loot; the item text says what they open | Locked rooms and safes, e.g. the two hidden rooms at the Downtown gas station |
| Master Key | Shipments tree | Other players’ safes and cargo racks |
| Breach decoder (uncommon / epic / legendary) | Loot only; barter upgrade | Breaking into other players’ base buildings |
| Electronic fuse | Shipments tree | Defending your doors against decoders |
| Glass cutter | Barter: 3 code tablets | Display cases (Art Gallery) |
| Drill | Barter: action camera + 2 USB hacking tools + 50,000 ⚠️ | Vaults and heavy safes |
| Eviction Right | Barter: 50 decoders ⚠️ | Removing a base for good (Kefir: an “extremely rare” item wipes a base) |
⚠️ Barter recipes and prices come from robrun.info’s game-file data and players’ guides; they can change between patches.
The suspicious door
Next to Lenny’s Motel (the safe hub — nobody can shoot there) is a “suspicious door”: a barter trader that swaps items for tools rather than cash. Players’ tip: learn which item icons its recipes ask for (code tablets, action cameras, USB hacking tools, decoders) before you sell loot to the fence.
Raiding bases
You need decoders to breach doors (more protection layers need better decoders), a master key for safes, and you’re up against electronic fuses, raid alerts and the owner’s clan. Laundered money can’t be taken, and a full base wipe needs an extremely rare item → bases.