Launch week in numbers
| When (UTC) | Players on Steam | Source |
|---|---|---|
| Nov 4, ~20:30 (launch day) | about 21,800 | Steam API snapshot |
| Nov 5, ~20:40 | about 43,700 | Steam API snapshot |
| Nov 6, evening | about 64,000 (all-time peak) | SteamDB |
| Nov 7, ~02:50 (EU night) | about 36,300 | Steam API snapshot |
The snapshots are our own readings of the official API at those times; a single reading isn’t the daily peak.
Reading the number
- It’s the whole game. ROB RUN is Steam-only, so nobody is missing from this figure.
- Each server is a fraction of it. Players are split across many servers in two regions, each on its own wipe cycle — a busy total doesn’t mean your server is busy, and a brand-new server fills fastest.
- Wipes and patches move it. Fresh servers (EU 5 PM UTC, East US 8 PM ET) and updates pull people in.